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Sunday, October 18, 2026
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Tetris Wouldn't Win at The Game Awards — A New Category Could Fix That

As any prominent awards ceremony nears, you'll find a clamor for introducing of new categories to acknowledge underappreciated efforts and delight the spirits of enthusiasts dedicated to specific genres.

A fellow writer has already made supporting a scary games classification. That would be fantastic. Equally deserving are tabletop games, representing a passionate advocate's mission. Yet I need to apologize in advance when I prioritize since similar to single-minded supporters, I possess a compelling case backing this proposal is the most urgent and significant. Here's the proposal: We need a classification for brain-teasing titles.

Categorizing Game Types

Organizing artistic expressions is not a science; opinions vary greatly, and inevitably start arguments resulting in unclear classifications. It's understandable that cinema institutions avoid this approach. However, it represents a necessary evil in the world of gaming, showing incredible range it's challenging to consider them as a single art form.

For the full spectrum of achievement in video games to receive acknowledgment, and to ensure all game types to have a chance for representation, genre categories are essential.

Present Award Structure

Prominent interactive entertainment events presently include award types recognizing Action-oriented games, Action/Adventure, Role-Playing, Combat games, Simulation and strategy titles, plus athletic and racing experiences. Together, these classifications successfully include a lot of ground, making space possible accommodating various experiences.

Different situation exists for brain-teasing titles. No appropriate category exists for their placement. Consider three of recent excellent titles, all very different: structural challenges from a specific release, the pulse-pounding block-matching from another release, thought-provoking social scenarios of a third title. Where could they possibly go among existing types? Nowhere, that’s where.

The Representation Problem

Many instances occur of brilliant puzzle games published annually lacking appropriate categories during gaming ceremonies, if they accidentally match classification types such as Handheld titles, VR/AR Game, and the highly challenging Indie races.

  • An iconic brain-teaser received no recognition completely in 2014
  • A different innovative game received no nominations during that ceremony
  • Well-received sorting experience got ignored in 2021
  • Only a few puzzle games scraped into niche award types

Value of Brain-Teasers

These are often small games, but the art of the puzzle game is of massive significance. Famous handheld logic titles rank among most popular titles in the world maintaining this status for many years.

The famous puzzle experience challenges popular creative games for the title of most purchased experience; it additionally competes as greatest title ever. Puzzle games are foundational for gaming as medium, and they are in conversation across multiple categories.

The Solution and Justification

Brain-teasers wouldn't encounter that issue. You could fill multiple candidates with fascinating, diverse, deserving games each ceremony simply — actually, with challenge, because you’d have to leave so many good games out.

Restating the point, these are games without proper classification during prominent ceremonies. Brain-teaser creators are working at the challenging frontier of video game design, producing among the purest expressions of the video game form. Similar to film action specialists, they merit acknowledgment. Don't make them wait decades.

About the author

Diana Burke

Elena Voss is a seasoned tech strategist and writer with over 15 years of experience in digital innovation.

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